the file arts flow

This is the scrapbook for The File Arts an online digital gallery, selling digital art. This tumblr contains anything that involves digital art and any artists and images we find interesting. Some of the artists featured here are associated with The File Arts, most are not. Some artists are not yet featured — we would love to. This blog like a sneak peek into the kitchen of the gallery. It offers no guarantees or excuses.

Warhol’s Amiga art

jkottke:

Warhol Soup Amiga

In the 1980s, when personal computers with graphics capabilities were first introduced, Andy Warhol was an enthusiastic early adopter. In 1985, Commodore commissioned the artist to produce some art on their Amiga computer, but the work was never widely shown and was assumed lost. Then artist and retro computer nerd Cory Arcangel learned of Warhol’s Amiga experiments from this video (and perhaps this article from a 1986 issue of Amigaworld) and set in motion the process of finding out if any of the computers or storage devices in The Andy Warhol Museum contained his Amiga art.

CMU Computer Club members determined that even reading the data from the diskettes entailed significant risk to the contents, and would require unusual tools and methodologies. By February 2013, in collaboration with collections manager Amber Morgan and other AWM personnel, the Club had completed a plan for handling the delicate disk media, and gathered at The Andy Warhol Museum to see if any data could be extracted. The Computer Club set up a cart of exotic gear, while a video crew from the Hillman Photography Initiative, under the direction of Kukielski, followed their progress.

It was not known in advance whether any of Warhol’s imagery existed on the floppy disks-nearly all of which were system and application diskettes onto which, the team later discovered, Warhol had saved his own data. Reviewing the disks’ directory listings, the team’s initial excitement on seeing promising filenames like “campbells.pic” and “marilyn1.pic” quickly turned to dismay, when it emerged that the files were stored in a completely unknown file format, unrecognized by any utility. Soon afterwards, however, the Club’s forensics experts had reverse-engineered the unfamiliar format, unveiling 28 never-before-seen digital images that were judged to be in Warhol’s style by the AWM’s experts. At least eleven of these images featured Warhol’s signature.

Incredible.

I knew about these through the video with Debbie Harry that I’d seen and my dream was to locate these and sell them through The File Arts. Oh well. /p>

prostheticknowledge:

Newly Discovered Warhol Artworks Found On Amiga Floppy Disks From 1985

From The Frank-Ratchye STUDIO for Creative Inquiry:

A multi-institutional team of new-media artists, computer experts, and museum professionals have discovered a dozen previously unknown experiments by Andy Warhol (BFA, 1949) on aging floppy disks from 1985.

The purely digital images, “trapped” for nearly 30 years on Amiga® floppy disks stored in the archives collection of The Andy Warhol Museum (AWM), were discovered and extracted by members of the Carnegie Mellon University (CMU) Computer Club, with assistance from the AWM’s staff, CMU’s Frank-Ratchye STUDIO for Creative Inquiry (FRSCI), the Hillman Photography Initiative at the Carnegie Museum of Art (CMOA), and New York based artist Cory Arcangel.

More Here

It’s kinda funny to be presented with the news of new works by established artist from a digital medium, but then again it is well known that Warhol loved working with the Commodore Amiga - some links below:

A video showing Warhol using the Amiga to create a piece live before an audience with Debbie Harry [Link] [NME Front Cover] [The Finished Work]

An interview with Amiga World on working with the computer [Here and Here]

(via exhibition-ism)

blakegopnik:

THE DAILY PIC: This is “Shine”, a candlestick made in 2010  by Geoffrey Mann (whom I named one of Newsweek’s Top Ten Designers in 2012). It’s now in the show called "Out of Hand" at the Museum of Arts and Design in New York, which looks at the effects of digital technologies on cutting-edge objects. “Shine” was made by doing a 3D scan of a silver candelabrum, and watching the scanner get confused as it read the reflection of its own laser beam as actual metal sticking out from the surface. Mann’s piece is the physical realization of that scanner’s-eye view of the candelabrum. This piece is really about digital design in a profound way, whereas many works in the show use computers to produce wow-cool science-fiction gear worthy of Klingons or The Borg. (Courtesy the artist, represented by Joanna Bird Contemporary Collections, London)

The Daily Pic also appears at blogs.artinfo.com/the-daily-pic. For a full inventory of past Daily Pics visit blakegopnik.com/archive.

2headedsnake:

Thomas Robson

(Source: thomas-r.com)

cross-connect:

Graphic designer, web wizard and motiongrapher Gustavo Torres was born in La Plata, Buenos Aires, Argentina in 1977.

I’ve studied traditional since i was a little boy, then i grow up discovering the earliers computers like Dynacom, Scpectrum, Commodore. I’ve started to mix all my knowledge and learning software since 2001. So i can say my work is a real mixture between the real handcraft world with the digital world.

His style is eclectic, old school mixed with the new digital technologies. Check out his work at  Tumblr I Twitter 

(via infinite-animation)

darksilenceinsuburbia:

Dillon Marsh

For What’s it’s Worth

Whether they are active or long dormant, mines speak of a combination of sacrifice and gain. Their features are crude, unsightly scars on the landscape – unlikely feats of hard labour and specialised engineering, constructed to extract value from the earth but also exacting a price.

These images combine photography and computer generated elements in an effort to visualise the output of a mine. The CGI objects represent a scale model of the materials removed from the mine, a solid mass occupying a scene which shows the ground from which it was extracted. By doing so, the intention is to create a kind of visualisation of the merits and shortfalls of mining in South Africa, an industry that has shaped the history and economy of the country so radically.

This is the first in a broader series of images, dealing with the extraction of precious metals and stones, possibly coal as well. For now, however, the project begins with the first mining operations in South Africa, removing copper from the arid Namaqualand region.

The country’s first ever commercial mine, the Blue Mine in Springbok, began operating in 1852. More mines opened soon after as copper deposits were discovered in the surrounding areas. This, in turn, boosted the development of small towns in a relatively remote area of the country, as workers settled nearby. By 2007, however, most of these mines had run their course and production had stopped almost completely. This presents an uncertain future for the towns and people of the region.

(via alter43)

noahspidermen:

Piss Christ 2000, 2014
Hashtag in Digital Piss

(via extracrispy)

gallowhill:

Sue de Beer - Making Out with Myself, 1997

(via lindsaybottos)

prostheticknowledge:

The Sword of Damocles - Video

Earlier this week, I covered “The Sword of Damocles”, the first pioneering example of virtual and augmented reality technology from 1968. Unfortunately I was unable to locate a visual demo of it at the time, but thanks to Thomas Richter, he sent me a link to a short video demonstrating it in action:

Link to my original post about this can be found here

(Source: youtube.com)

prostheticknowledge:

99 Problems [WASTED]

Game art piece by Georgie Roxby Smith combines Grand Theft Auto V, violence, gender, and Warholian repetition for an unsettling but effective work - video embedded below:

99 Problems [WASTED], GTAVintervention, 04:45 (continuous loop) 2014 is the third installation in a series by artist Georgie Roxby Smith exploring violence and gender in video games - full text shortly. Please note this video is shown here in low quality as a sample only.

[Link]

blakegopnik:

THE DAILY PIC:  A lovely unstill-life by Owen Kydd, as installed in the International Center of Photography’s “What Is A Photograph” exhibition, in New York. (Click on my image to see a video clip.) Kydd, who trained in Vancouver under the great photo-conceptualists Jeff Wall and Stan Douglas, shoots stationary footage of objects in store windows, often on Pico Boulevard in Los Angeles, where he lives. We only recognize his work as video because of very subtle motion in the light and air in his scenes; otherwise, it recalls the great color still-lifes of Jan Groover.

Kydd calls his artform “durational photography,” which is a fine name. Ever since video has been around, artists have tried to use it to make little vignettes of the passing scene that could compete with, or simply complete, the traditions of street photography – but the results have often seemed a bit trite and dull, too easily consumed. Turns out the boredom they caused came from being too short and having too much going on. By making his videos almost as slow and still as traditional photographs, Kydd makes them worthy of a longer look. (Image and clip ©Owen Kydd)

The Daily Pic also appears at blogs.artinfo.com/the-daily-pic. For a full inventory of past Daily Pics visit blakegopnik.com/archive.

fckyeahnetart:

BRAVE NEW PANDERERS
solo show by Constant Dullaart - Xpo Gallery Paris
opening 25th April, until 15th of June

(Source: facebook.com)

(Source: ddaoellena)

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